Once the resources and command points are available, Fellbeasts and Attack Trolls should start supporting the main attack force. At low health they can eat orcs to regain health before resuming their bombardment.
Even the weaker Mountain Trolls have survivability. Attack Trolls can face off against Aragorn, Boromir, or other famous Lord of the Rings characters leading the Men of the West. Corsairs can move around faster but are highly susceptible to enemy cavalry and archers. Mountain Trolls can hurl rocks at enemy structures, whereas Corsairs of Umbar can switch to firebombs and burn them down at roughly the same speed. Both are cheap to produce, mobile, and survivable. The best units to make at the forward camp in Battle for Middle Earth II are Mountain Trolls and Corsairs of Umbar.
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1 How To Battle With Rise of the Witch-King’s Mordor Faction Either hero can effectively lead a small contingency of units along with a builder to set up a basic forward camp. Eventually, the player will need to push the offensive, at which point they should recruit Gothmog or the Mouth of Sauron. Akin to Gandalf’s AoE abilities in BFME II, magma cauldrons can melt away entire armies in a couple seconds. Players can use Orc Warriors to kite enemies towards the perimeter of the fortress, then dump magma cauldrons on them. If setting up a forward base isn’t in the cards, the Mordor fortress is one of the strongest in the game, able to withstand everything but siege units all by itself. While they’re battling it out, the builders can start putting up slaughterhouses outward and gaining map control. Immediately build two unit-producing structures (based in response to what the Eye of Sauron reports the enemy is building), and start making units right away. Ideally, this position is also near a capturable inn, signal fire, or monster to ‘creep’ kill. The preferred tactic is to send both builders to a defensible location midway up the map. Related: Every Faction in The Lord of the Rings: Rise to War (& Which You Should Choose)Įarly survival defines a medieval RTS game, and opening with a rush is a classic distraction strategy for Mordor in Battle for Middle Earth II. This makes for two valid opening strategies with Mordor. An offensive play style is recommended with Mordor, as it keeps the enemy suppressed and too distracted to gain map control, but against the Hard or Brutal AI that may not be a choice. If they’re starting off with pikemen, swarm them with a couple of orc hordes and move the Eye of Sauron over to the skirmish to provide them with a leadership buff. If they are sending cavalry, recruit Easterling to halt them in their tracks. If the enemy is producing warriors, counter with Orc Archers. Much like the Far Sight ability for Battle for Middle Earth’s Elves faction, this intel provides Mordor the chance to respond accordingly, recruiting units that can beat out the enemy unit type in the game’s rock-paper-scissors combat. Available at the start of the match, the Eye of Sauron can be used to scout out the enemy’s fortress and spy on what the AI is building. Reconnaissance and preparation are key with Mordor, and that’s where the Eye of Sauron comes in. 2 A Guide to Playing Battle for Middle Earth’s Mordor Faction Purchasing a Mountain Troll or Fellbeast only to lose it early will cripple Mordor’s economy, wasting valuable time and resources. The faction’s more durable units like trolls or Nazgul are also too expensive at this point.
Before the ball gets rolling with resource structures and command points, orcs are largely outclassed by other factions.
The most difficult aspect of playing Mordor in Battle for Middle Earth II is planning the early game. Related: What Classic RTS Games Are Still Worth Playing In 2020 As is the case in many of the best real-time strategy games, without a high command point limit, Mordor cannot field large enough armies to keep the other playable factions at bay, nor can their numerous swarms of orcs meet their maximum potential. This allows for a consistent spamming of orcs, the purchasing of hero units, upgrading production structures, and increasing the command point limit. Having more resources at their disposal is paramount. The key to succeeding with Mordor is to distract and preoccupy the enemy forces of the good factions while simultaneously gaining map control and harvesting precious resources. They also boast one of the strongest armies for late game, bringing huge monsters, devastating catapults, and overwhelming hordes. Mordor is the most versatile evil faction in Electronic Arts’ Lord of the Rings: Battle for Middle Earth II: The Rise of the Witch-King expansion pack.